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1
Public / Re: test update november
« Last post by Cistinne on Today at 01:12:48 pm »
No, because blocking it will mean the group effect won't proc from its landing, and I do want the group part.

First Spire only applies if you get hit, and it's not as though you're tanking...  ;)  ;)  ;)
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Public / Re: test update november
« Last post by Asmadeus on November 13, 2019, 07:45:55 pm »
No, because blocking it will mean the group effect won't proc from its landing, and I do want the group part.
It's ok, chanters know how to complain loudly, I'm sure someone will bring it up ;D
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Public / Re: test update november
« Last post by Sonal on November 13, 2019, 07:44:21 pm »
Can block it once
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Public / Re: test update november
« Last post by Asmadeus on November 13, 2019, 07:41:52 pm »
Not sure what the spire change means in the end ...

For encs, it looks like the new effect basically includes both group buffs (2nd and 3rd spire), while the self-only first spire is part of the initial buff (e.g. spire itself is the self-part + triggers a cast of the group one that combines the other two)
... which is pretty horrible, as I pretty much never want that defensive proc from first spire, so I'll have to manually click it off after casting spire for the group buff now?... sigh.

eqres "spire" + enc test server search
Just change the class to magician and have a look at the spell, I have no idea what the original mage spires are so can't say much :P
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Public / Re: test update november
« Last post by Helveticus on November 13, 2019, 07:39:52 pm »
yes, more chaotic damage!
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Public / Re: test update november
« Last post by Yirrara on November 13, 2019, 06:43:26 pm »
    - - Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells

Yay buff!

Not sure what the spire change means in the end ...
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Public / test update november
« Last post by yamakasi on November 13, 2019, 06:15:48 pm »
   

    November 12, 2019
    _____________________

    *** Spells ***

    - Corrected an issue where bards couldn't interrupt spells if they were not originally bard songs.


    *** AA ***

    - All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire.
    - - - Spire buffs that offer different effects for the caster and the caster's group have been renamed 'Apex of _' while the self-targeted buffs from spires remain 'Spire of _'.
    - - - Adjusted the majority of spire buffs to reduce stacking conflicts.
    - - - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.
    - - - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.
    - - - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff. Increased the melee mitigation percentage of Sensei's Guard.
    - - - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
    - - - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.
    - All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.
    - - - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
    - - - Monk - Renamed Agile Feet to a monk specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
    - - - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
    - - - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
    - - - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
    - - Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this group to the equivalent ranks of Focus: Brusco's Burning Call.
    - - Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.
    - - Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.
    - - Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life. Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap. The protection offered by this ability now guards against both spell and melee damage.
    - - Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.
    - - Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.
    - - Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.
    - - Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.
    - - Monk - Increased the value of all ranks of Combat Fury.
    - - Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.
    - - Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.
    - - Necromancer - Added additional ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.
    - - Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.
    - - Paladin - Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.
    - - Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.
    - - Paladin - Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.
    - - Ranger - The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.
    - - Ranger - Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout's Weapon Mastery into a single ability line named Weapon Mastery of the Scout.
    - - Rogue - Fixed an error with ranks 5-6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.
    - - Rogue - Consolidated Assassin's Weapon Mastery, Rake's Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.
    - - Shadowknight - Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.
    - - Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.
    - - Shadowknight - Consolidated Bloodthirsty Blade and Knight's Weapon Mastery into a single ability line named Weapon Mastery of the Knight.
    - - Warrior - Consolidated Merciless Grip and Warlord's Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.
    - - Wizard - Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.
    - - Wizard - Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.
    - - - Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.
    - - - Increased the hate reduction of Pyromancy to include 2% of your total hate.
    - - - Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.
    - - - Changed Cryomancy to reduce the target's cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.


    *** Miscellaneous ***

    - Fixed a potential client crash if you used a Potion of Disgenderment soon after logging into a zone.
    - Addressed a potential client crash when leaving the game.
    - Addressed a zone stability issue related to buffs / debuffs on NPCs.
    - Fixed a bug where picking as a group wasn't properly sending players to the evac point of a zone.
    - Addressed a client crash issue when camping to server select or desktop.
    - Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.


    *** UI ***

    - Addressed a potential crash issue in the UI related to entering character select or running the /loadskin command.
    - Added a message when players activate a combat ability, visible to themselves and others.
    - - Added a chat filter for other's disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.
    - Mercenaries will now display their correct name in taunt messages.
    - Rank 1-18 of Mana Burn once again will display damage done in the combat log.

    - The EverQuest Team

8
Public / Re: do u remember ?
« Last post by Laurielle on November 10, 2019, 10:53:05 am »
Yeah i wish there would be a hot warrior statue too !
9
Public / Re: do u remember ?
« Last post by Uegan on November 09, 2019, 05:03:43 am »
Ewwww, girls!
10
Public / Re: do u remember ?
« Last post by Nuukee on November 08, 2019, 08:19:18 pm »
Yup,
 I still have mine on the top of my computer hutch. She's a cutie
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