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Public / Update Notes 17 July
« Last post by Wewere on Today at 05:33:25 pm »
July 17, 2019
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*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.
- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
- - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.
- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.
- Added coin split messaging to the Loot Messages filter.
- - Split messages for receiving 0 copper will no longer be displayed.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team
2
Public / Re: How to Fix Lag/Performance issues with EverQuest
« Last post by JARROD on July 03, 2019, 02:29:28 pm »
Decent need to accomplish something like this with mine
3
Public / Re: Update Notes 19 June
« Last post by Frangipan on June 19, 2019, 04:31:44 pm »
I was rather hoping they might not implement this but sadly they have sailed on regardless.
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Public / Re: Update Notes 19 June
« Last post by Wewere on June 19, 2019, 04:22:17 pm »
I know it has been mentioned elsewhere on the boards, but to repeat:

- Translocation spells can no longer be activated or accepted while in combat.
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Public / Update Notes 19 June
« Last post by Wewere on June 19, 2019, 04:20:40 pm »
June 19, 2019
_____________________

*** Items ***

- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
- Stone of Tranquility will no longer drop from NPCs greater than level 114.
- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
- Added Ondine Hero's Forge ornaments to Brilliant Jade.
- Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate's Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.
- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.
- The Burning Lands version of Nature's Fury now generates less hate.


*** Tradeskills ***

- Specified the class on emblems to match the class of the armor it makes, for easier classification.
- Adjusted old-style research drop tables.
- - Increased the chance to receive recipe components.
- - Decreased the chance to receive cash drops.
- - For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.


*** Quests And Events ***

- Unfettered Emerald Excellence - Made the following changes to this raid event:
- - Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.
- - Reduced the melee damage output from the mephits.
- - Waves of mephits will no longer spawn during the window of time when it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:
- - The ballistae can no longer be reduced to negative health by the aerial combatbots.
- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
- - Ratchet Bronzehead is now on beta neutral faction.
- - Ratchet Bronzehead can no longer be attacked.
- - Added a speculative fix to prevent the boss from tethering when it flies back into the sky.
- Gnome Memorial Mountain: Danger Zone (Raid) - Entering the zone should now place you near the current raid.
- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.
- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.


*** Spells ***

- NPCs will now remember damage credit when blurred or charmed.
- When the owner of a charmed pet teleports, charm will break.
- Translocation spells can no longer be activated or accepted while in combat.
- Magician - Made the following changes to fire pets:
- - While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.
- - Pets summoned with higher foci will do more damage with their Elemental Bolt spells.


*** NPCs ***

- NPCs spawned by old-style quests are now loot locked.
- - An NPC that is loot locked is indicated by an asterisk preceding their name and an added '(loot locked)' to their consider message.
- - The NPC is loot locked to the player who did the turn in for thirty minutes.
- - During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.
- - These NPCs will not reward experience.
- - If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.
- - If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.


*** Progression Servers ***

- Corrected an issue where you could not open the Extended Target Window after reaching level 20.


*** Miscellaneous ***

- Added a potential fix for corpses not saving properly when moved.
- The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.
- Removed the no longer in use command /survey.
- Relaxed some overly strict naming rules in regards to multiple consonants in a row.
- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
- Moved a collectible spawn in the Temple of Droga so that it is accessible.
- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
- Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.
- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.
- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
- - Simplified the various tiers and types of banner/campfire components down to 2 items: 'Guild Banner Materials' and 'Fellowship Campfire Materials'.
- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.


*** UI ***

- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.
- The Spell Damage filter should be working again.
- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.
- - Scripted spell damage dealt to other players is now visible.
- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
- Corrected an issue where kill shots were not being reported.
- The 'Highlight New Messages' chat tab option will now persist between logging in and out.
- Increased the displayed precision of self-only hit points, mana, endurance, and experience.

- Changed -
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml


- The EverQuest Team
6
Public / Re: Level 115 incoming!
« Last post by Elfguard on June 18, 2019, 12:37:41 pm »
=). thx Info
7
Public / Level 115 incoming!
« Last post by Biktin on June 17, 2019, 09:40:22 pm »
Next expansion will raise the cap again. Item stats will now need 64 bits to store the values too.

https://www.everquest.com/news/eq-producers-letter-june-2019
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Test / Test Sig
« Last post by Kronec on June 15, 2019, 08:09:24 pm »
Hey
9
Public / Re: New overhaste clicky
« Last post by Gamguren on June 13, 2019, 03:59:04 pm »
gmm is open to everyone  but gear is prestige and  req lvl 110
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Public / Re: New overhaste clicky
« Last post by dollaroneweb on June 13, 2019, 08:31:55 am »
Great Info
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